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PORTFOLIO
(A SELECTION)

SOUTH OF MIDNIGHT
Conception, creative direction, character creation, story, lyrics. Compulsion, 2025.

WE HAPPY FEW
Game direction, level design, character creation. Compulsion, 2028.

MAIZE
Original design. Consulting for Finish Line Games, 2017.

LOADOUT
Studio creative direction, monetization. Edge of Reality, 2014.

RAINBOW 6: PATRIOTS
Creative direction. Ubisoft, 2012. Unreleased.

WHERE THE WILD THINGS ARE
Studio creative direction. Amaze, 2009.

THE PRINCESS FROG
Studio creative direction, additional game design. Amaze, 2009.

SOCOM FIRETEAM BRAVO
Studio creative direction. Zipper Interactive, 2006.

M.A.G.
Studio creative direction. Zipper Interactive, 2010.

SOCOM II
Studio creative direction, game design, level design, character creation, dialogue, script writing, mocap performance. Zipper Interactive, 2003.

SOCOM
Studio creative direction, game design, level design, character creation, dialogue, script writing. Zipper Interactive, 2003.

MINI RACERS
Project management, game design, level design, collaboration with Miyamto. Looking Glass Studios. Unreleased.

MEAT PUPPET
Production, character creation, additional game and level design. Kronos, 1997.

ECTOSPHERE
Game design, collaboration with Clive Barker. Virgin Games, 1995. Unreleased.

I HAVE NO MOUTH, AND I MUST SCREAM
Game design, collaboration with Harlan Ellison. Cyberdreams, 1995.
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